Sunday, May 31, 2009
Web Camera
Webcams typically include a lens, an image sensor, and some support electronics. Various lenses are available, the most common being a plastic lens that can be screwed in and out to set the camera's focus. Fixed focus lenses, which have no provision for adjustment, are also available. As a camera system's depth of field is greater for small imager formats and is greater for lenses with a large f/number (small aperture), the systems used in webcams have sufficiently large depth of field that the use of a fixed focus lens does not impact image sharpness much. Image sensors can be CMOS or CCD, the former being dominant for low-cost cameras, but CCD cameras do not necessarily outperform CMOS-based cameras in the low cost price range. Most consumer webcams are capable of providing VGA-resolution video at a frame rate of 30 frames per second. Many newer devices can produce video in multi-megapixel resolutions, and a few can run at high frame rates such as the PlayStation Eye, which can produce 320×240 video at 120 frames per second.
Support electronics are present to read the image from the sensor and transmit it to the host computer. The camera pictured to the right, for example, uses a Sonix SN9C101 to transmit its image over USB. Some cameras - such as mobile phone cameras - use a CMOS sensor with supporting electronics "on die", i.e. the sensor and the support electronics are built on a single silicon chip to save space and manufacturing costs. Most webcams feature built in microphones to make video conferencing more convenient.
The USB video device class (UVC) specification allows for interconnectivity of webcams to computers even without proprietary drivers installed. Microsoft Windows Vista, Linux[6] and Mac OS X 10.4 & 10.5 have UVC drivers built in and do not require extra drivers, although they are often installed in order to add additional features.
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